Thursday, October 8, 2026
Common Art - Concept Art
Friday, October 2, 2026
Common Art - Lighting and Color

I was also tasked with cleaning up the line art for the group
Friday, September 25, 2026
Thursday, September 17, 2026
Common Art - Protomeshes
This week was a protomeshing exercise. This is a workflow I have no prior experience with this workflow, but seeing all the art on the wall at FIEA has been a really cool experience.
Friday, September 11, 2026
Common Art - Silhouttes
Silhouette exploration and ideation for common art. The prevailing idea in Rachet and Clank's shape design is the 80/20 rule. Most of a characters major shapes are self similar (A mostly square character's secondary and tertiary shapes are also mostly squares). This was a lot more difficult to execute on the human character, where in universe reference was extremely limited.
Friday, September 4, 2026
Common Art - Reference Gathering
A portion of the work I did for our common art reference gathering assignment. I worked on laying out the final slides, as well as creating a template for the team to use. I was also tasked with keeping the group organized. Blessedly, we had a team of passionate professionals who met every day to keep this project on track. Hopefully I'll be able to enable them and keep up the pace for the rest of the semester.









